My passions are visual development and 3D modeling for tv, film, and designer toys. I love design and have a strong foundation in illustration that I bring to all of the art that I create. I enjoy working in a range of styles and aesthetics and love collaborative environments.
• Create a variety of 2D rough designs for characters, environments and props.
• Create 3D previs designs for hero characters, environments and props.
• Create clean final design line work and orthographic drawings of approved designs.
• Create color concept paintings for characters, environments and props.
• Created and reviewed (in-house and overseas) modeling, UV layout, and facial setup tasks for characters, vehicles and props.
• Worked with various art directors to ensure their show’s design language is adhered to.
• Created cloth simulations for character’s clothing using Marvelous Designer.
• Created pipeline and pipeline documentation.
• Traveled to and trained artists, leads, and production staff at overseas studios.
• Created and reviewed (in-house and overseas) modeling, UV layout, character rigging and facial setup tasks for characters and props.
• Created and reviewed (in-house and overseas) modeling, UV layout, and facial setup tasks for characters and props.
• Worked with various art directors to ensure their show’s design language is adhered to.
• Traveled to and trained artists, leads, and production staff at overseas studios.
• Created CG previz models for the overseas studios to use as a guide when creating the
production characters.
• Created and reviewed (in-house and overseas) modeling, UV layout, and facial setup tasks for characters and props.
• Created pipeline documentation and tutorial videos for the technical and aesthetic
requirements of the shows and the studios.
• Completed modeling, UV layout, rigging and facial setup tasks for characters, props, sets and set elements.